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USA-GA-CORBIN Κατάλογοι Εταιρεία
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Εταιρικά Νέα :
- questions about ignite : r pathofexile - Reddit
for elemental ailments such as ignite, crit always proc the ailment, w 100% chance technically said for non crit ailments, it's only comes from chance to proc the ailment, e g chance to ignite there are some in passive tree, gear, and utility flask u cannot ignite or proc ailment without those 2, crit or chance to proc it
- How to scale ignite damage? : r pathofexile - Reddit
That means that anything that adds fire damage to the hit will also increase ignite damage, but percentage modifiers to the hit's damage do not That base ignite damage is then scaled by elemental damage, fire damage, burning damage and damage over time modifiers It is also affected by the target's fire resistance (though note that penetration
- Best way to scale ignite? : r PathOfExileBuilds - Reddit
I miss my self cast flameblast ignite prolif build I played back in breach Tap a one or two stack flameblast and kill a whole pack Line up your full stack flameblast to coinicide with elementalist's tri-conflux and delete a boss I miss being able to one shot the vault boss with the ignite from the full stack flameblast
- Ignite duration - increased duration + faster burning - Reddit
Duration for ignite has absolutely no effect on your damage over time It takes your ignite DPS and just extends it So if you have 400 ignite damage over 4 seconds, that is 400 4 = 100dps With 60% increased duration, that is 6 4 seconds, therefore you will 6 4 seconds worth of 100 dps, which equates to 640 ignite damage total
- What is the best method for spreading ignites? : r pathofexile - Reddit
Ignite Prolif and Fan the Flames creates a small ignite area around the enemy that persists as long as they are alive and also through death as long as the corpse is not destroyed The lingering corpse prolif effect is actually a really nice bonus It does not however chain further from the original ignited enemy
- How do I build Ignite? : r pathofexile - Reddit
that's it If the new firestorm has no ignite multiplier, don't bother, ignite DPS is balanced around skills that has it (fireball, armageddon brand, divine ire, burning arrow etc), You'll probably never reach good endgame DPS with it Also low life doesn't benefit you, since ignite damage is not spell damage, so Pain Attunement is useless
- Best way to self ignite : r PathOfExileBuilds - Reddit
Atm I'm running a chieftain fireball ignite, with lathi ecc I'm trying to optimize more the build using self ignite for hot footed and eye of innocence, but I'm not able to mantain the auto-ignite up for long time Any suggestion? ( I would not use Moku unless absolutely necessary since basically is a lost ring slot IMHO)
- Scorch Vs. Ignite : r pathofexile - Reddit
Scorch benefits from single source damage in the exact same way as ignite This leaves many fire spells by the wayside if the are not being used for ignite Shock which has the essentially the exact effect as Scorch (more damage taken rather than shredding res) is tied to lightning spells which have a substantially higher native spell coverage (arc, spark, crackling lance, divine ire etc)
- Pretty great stuff for melee ignite : r PathOfExileBuilds - Reddit
So higher base damage and better compatibility with new supports And we get more ignite stuff such as the 20% more ignite damage if it's done with a stunning hit (which is fairly doable with the explosion) Obviously, since I don't want to attack 6 times every few second to maintain ignite, you would spec into defiled forces instead
- Yet another ignite BASE damage scaling question
So, your ignite if your damage was 500 of each element will end up doing an ignite doing 9687 5 ignite damage However, if in the previous calculation, you had no physical -> fire, but a Physical -> cold and 50% cold converted to fire, then the calculation would be mostly the same, except for the fire damage which would benefit from the increased cold as well
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