- Unity Forum
Unity Forum
- MagicFight: Personalized Martial Arts Combat Video Generation
Our approach, MagicFight, is specifically crafted to overcome these hurdles Given this pioneering task, we face a lack of appropriate datasets Thus, we generate a bespoke dataset using the game physics engine Unity, meticulously crafting a multitude of 3D characters, martial arts moves, and scenes designed to represent the diversity of combat
- Xformer: Hybrid X-Shaped Transformer for Image Denoising
In this paper, we present a hybrid X-shaped vision Transformer, named Xformer, which performs notably on image denoising tasks We explore strengthening the global representation of tokens from
- FastGCN: Fast Learning with Graph Convolutional Networks via. . .
The graph convolutional networks (GCN) recently proposed by Kipf and Welling are an effective graph model for semi-supervised learning Such a model, however, is transductive in nature because
- AN I WORTH 1000 LIES: ADVERSARIAL TRANSFERABILITY ACROSS PROMPTS ON . . .
Published as a conference paper at ICLR 2024 ′ ′ ′ ′ ′ ′ ′ ′ ′ ′ ′) ′ + VQA 5
- EEGMamba: Bidirectional State Space Model with Mixture of Experts. . .
In recent years, with the development of deep learning, electroencephalogram (EEG) classification networks have achieved certain progress
- VaiBot: Shuttle between the Instructions and Parameters of Large . . .
However, previous studies have treated the emergence of instructions and the training of LLMs on task data as separate processes, overlooking the inherent unity between the two This paper proposes a novel neural network framework, VaiBot, that integrates VAE and VIB, designed to uniformly model, learn, and infer both instruction \emph
- Aligner: Efficient Alignment by Learning to Correct - OpenReview
With the rapid development of large language models (LLMs) and ever-evolving practical requirements, finding an efficient and effective alignment method has never been more critical
|