3D Gaussian Splatting for Real-Time Radiance Field Rendering We integrated the drop-in replacements from Taming-3dgs 1 with fused ssim into the original codebase to speed up training times Once installed, the accelerated rasterizer delivers a $\times$ 1 6 training time speedup using --optimizer_type default and a $\times$ 2 7 training time speedup using --optimizer_type sparse_adam
一文带你入门 3D Gaussian Splatting - 知乎 为了解决这一问题,论文提出了3D Gaussian Splatting(3DGS)。 这种技术通过结合离散和连续表示方法的优势,不仅克服了传统方法在噪声和渲染质量方面的限制,而且极大地提高了渲染速度。