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  • Dying Light Update Introduces NVIDIA Percentage Closer Soft Shadows
    Today, both the original Dying Light and The Following get even better with the addition of NVIDIA GameWorks Percentage Closer Soft Shadows (PCSS) These new and improved shadows more accurately reflect the appearance of shadows in the real world, which soften as the distance from the shadow caster increases
  • NVIDIA Hybrid Frustum Traced Shadows Raise The Bar For Real-Time . . .
    With these shadow rendering advancements the bar has once again been raised, just as it was when NVIDIA PCSS debuted To see the effect for yourself equip your system with a GeForce GTX 900 Series, second generation Maxwell-architecture GPU, and snag yourself a copy of Tom Clancy's The Division
  • Dying Light Graphics Performance Guide - NVIDIA
    NVIDIA Percentage Closer Soft Shadows (PCSS) A February 29th, 2016 update for Dying Light introduced support for NVIDIA Percentage Closer Soft Shadows, referred to in-game and from here on out as "PCSS" As the technology’s name suggests, PCSS’s role is the rendering of shadows that progressively soften as the distance from the casting
  • Grand Theft Auto V PC Graphics Performance Guide | GeForce - NVIDIA
    NVIDIA PCSS Soft Shadows NVIDIA Percentage Closer Soft Shadows (PCSS) are an effective solution for developers wanting to add contact-hardening, realistic soft shadows to their games As in real life, PCSS shadows progressively soften as the distance from the casting object increases, improving fidelity and immersion
  • Assassins Creed Syndicate Graphics Performance Guide | GeForce - NVIDIA
    With the addition of HBAO+, PCSS, TXAA, DSR, G-SYNC, NVIDIA Control Panel Anisotropic Filtering, ShadowPlay, and GeForce Experience, Assassin's Creed Syndicate on PC further extends its advantage over other editions, which began with higher-resolution textures, higher rendering resolutions, higher possible framerates, and an increase of detail
  • Tom Clancys The Division Graphics Performance Guide - NVIDIA
    With the addition of NVIDIA HFTS shadows, NVIDIA PCSS shadows, NVIDIA HBAO+ Ambient Occlusion, higher-quality visual effects, higher rendering resolutions, and other enhancements and features like DSR, G-SYNC, Surround, ShadowPlay and GeForce Experience, GeForce GTX gamers unquestionably receive the definitive Tom Clancy's The Division experience
  • Far Cry 4 Graphics, Performance Tweaking Guide | GeForce - NVIDIA
    In Far Cry 4, PCSS is activated by selecting the "Soft Shadows" option in the "Shadow" setting, and its benefits are highlighted below In general, the positive impact of NVIDIA PCSS is less pronounced in Far Cry 4 than in urban games like Assassin's Creed Unity and Batman: Arkham Origins In city-bound games such as those, there are typically
  • NVIDIA ShadowWorks Overview| GeForce | GeForce
    NVIDIA PCSS technology helps developers add contact-hardening, realistic soft shadows to their games PCSS shadows progressively soften as the distance from the casting object increases Read more




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