OnTriggerEnter Colliders In Unity3D C# - Stack Overflow I am very confused on how OnTriggerEnter works, or Colliders in Unity in general I am trying to add a collision test that, if the bullet hits an object, it plays a particle system and debugs somet
Поворот объекта с камерой мышкой C# Unity3D Я делаю поворот объекта с камерой передвижением мышки, как в шутерах Моя камера находится в двух родительских элементах Верхний по иерархии из них - Player имеет параметр RigidBody Делая поворот
Get text from Input field in Unity3D with C# - Stack Overflow 19 I'm trying to get a text inside an inputField in Unity3D with C# I've placed an inputField in my editor, renamed and tagged in: Username_field My question is: How i can get the text inside the InputField Username_field in a C# script?
c# - Cube Falling through the terrain - Unity3D - Stack Overflow Thank you for your reply but as mentioned, both have a collider and there aren't really much to check on the Terrain Collider as there are only 3 options in it (or can you please suggest any other checking method?) Plus that doesn't answer the question on why turning off rigidbody on the terrain will make the cube sits on top of the terrain while having it on will make the cube fall through