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- How to Spectate Players Outside of Render Distance?
I have a spectate system mostly made for my game, where once a player dies it sets them into a forced spectating mode where they can spectate anyone who is currently alive I have recently found a bug however, where if the player being spectated is out of render distance from the player spectating (which is fairly common) then the camera will just get stuck in place until they come back into
- How to fix spectate script with StreamingEnabled on?
(Optional LocalScript change) In addition to this, the spectating system code in the LocalScript could be slightly modified to make use of Player:RequestStreamAroundAsync(), so that when the camera is about to go to the next player’s Character, the game can begin to stream in that area of the map so it takes less time for the map to appear from the perspective of the spectating player:
- RoWatch - The First Free Mod Spectating Ui! - Roblox
RoWatch RoWatch is the first, free Moderation spectate ui! With RoWatch you can; Easily have ingame reports Link it with your own systems Customize it to your game How It Works Using our system API, you can create custom solutions for reporting Add systems such as autoreporting when anticheat detects them cheating, or allow player reporting! Download Demo How to Setup Download both of the
- How to Make a Spectate! - Community Tutorials - Developer Forum - Roblox
Hey everyone! This is gonna be 2nd tutorial of mine (you can check out the first one here), this time, talking about how to create your own spectate! In here, I’m going to be talking about how to make a UI for such, and how to script it, while going over how it works Let’s dig into it! July 2023: Thank you for all the support the past few years, whether through your appreciation in the
- Globally disabling interactivity with click detectors when in . . . - Roblox
Hello, I’m custom coding spectator camera controls (essentially noclip freecam) in my game, but this allows players to use click detectors at any distance Is there any easier way than looping through each click detector and disabling them? The reason I don’t like disabling and re-enabling them is because of shared control of one property by two scripts which can get messy and lead to
- Camera refuses to spectate a set humanoid (spectation)
So I’ve got this simple spectate script The issue is that when you try to spectate anyone in game it just doesn’t allow you to do so Camera will be stuck in place, not connecting to character However it happens only when spectated character is modified and the person’s character who’s spectating is not modified I found this out by trying to set SpectatedObject to Humanoid of a rig
- Sending camera CFrame to other users for spectating system
surf - Roblox (spectating system i’m referencing game id is 5315066937 if you don’t like links) In the game I linked above, there’s a way to spectate users by saying “ spectate (username)” While spectating someone else, it sends their camera’s CFrame to your client The only way I could think to have communication between other clients would be to use remote events to fire the
- How to make a Server-to-Client Spectating System - Roblox
I know how to make a player spectate another player but I am confused on how to go about a specific but random player So basically It is a round system, and over the course of a round some would be playing and some would be eliminated(out of the round) when the players out of round spectate; I want them to be able to spectate the Players In the Match and the spectating would change is the
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