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  • Visual C++ equivalent of GCCs __attribute__ ( (__packed__))
    The struct on the 16bit machine might need bitfields, in which case you'd have to know how the implementation lays them out So if the code is intended to be generally portable, you may just have to define whatever packed structures you need in a platform-specific section of your header file
  • Return a `struct` from a function in C - Stack Overflow
    But a struct is a properly first-class type, and can be assigned, passed, and returned with impunity You don't have to define your own operator= (as indeed you could in C++), because any struct is by definition POD, and a simple memcpy -like assignment, which the compiler is perfectly willing to perform, is sufficient
  • Strange compiler warning C: warning: ‘struct’ declared inside parameter . . .
    (struct lol { declares and then begins defining the structure, it's struct lol; or struct lol * or something else that does not have the open-brace that stops after the "declare" step ) A struct type that is declared but not yet defined is an instance of what C calls an "incomplete type"
  • How to initialize a struct to 0 in C++ - Stack Overflow
    Related: Initializing a struct to 0 in C: Initializing a struct to 0 Update: (an adjacent, but NOT duplicate question which also turns out to be very useful) Initialization with empty curly braces See also: [adjacently-related, but is for C-style arrays, not structs] How to initialize all members of an array to the same value?
  • Struct inheritance in C++ - Stack Overflow
    6 Yes, c++ struct is very similar to c++ class, except the fact that everything is publicly inherited, ( single multilevel hierarchical inheritance, but not hybrid and multiple inheritance ) here is a code for demonstration
  • Difference between struct and typedef struct in C++?
    In C, the struct tags, union tags and enumeration tags share one namespace, rather than (struct and union) using two as claimed above; the namespace referenced for typedef names is indeed separate
  • Iterating over a struct in C++ - Stack Overflow
    I have a structure typedef struct A { int a; int b; char * c; }aA; I want to iterate over each an every member of the structure and print its value Something like: void print_struct_
  • struct - How to convert a structure to a byte array in C# . . . - Stack . . .
    How do I convert a structure to a byte array in C#? I have defined a structure like this: public struct CIFSPacket { public uint protocolIdentifier; The value must be "0xFF+'SMB'" public




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